Tom Clancy Future Soldier Ghost Recon GamePlay Nvidia 820m [HD, 720p]

2016-02-22 2,264

Running the game on and HP laptop
Specs
Graphic Card - Nvidia 820M 2GB
Ram - 4GB
Processor - Inter Core i5

Tom Clancy's Ghost Recon: Future Soldier is a third-person tactical shooter video game developed and published by Ubisoft for the PlayStation 3, Xbox 360 and Microsoft Windows. It was released in May and June 2012.[5] Tom Clancy's Ghost Recon: Future Soldier was announced to be in development by Ubisoft on January 22, 2009.[6] The game has a futuristic take on the Ghost Recon series. The campaign has settings such as Nigeria, Pakistan, Russia and Norway.

During firefights, the player can prioritize up to four targets by marking them, on which squad members will focus fire. Outside of firefights, marking targets prepares for a synchronized takedown, so long as the enemy is still unaware of the team's presence. This mechanic is referred to by the game as "Sync Shot". The player is shown icons signifying when the squad mates have moved into position and taken aim on marked targets. If the player marks up to three targets, the player can either order them to fire, or take aim himself on one of the targets and fire, at which point the squad mates fire simultaneously. If the player marks four targets, the player must aim at one of the targets and fire in order to take down all four targets. "Sync Shot" also happens to be the only squad command in Ghost Recon: Future Soldier.